RAPTURE GAMES

José Luis Blanco

José Luis Blanco

Software Developer

What I cannot create, I do not understand

- Richard Feynman

Digital Marketing Department

Junior Consultant

03/2023 - 06/2023

Supported digital marketing projects through content management, SEO optimisation, website administration, and social media management. Worked with digital platforms and online marketing tools to improve visibility and user engagement.

Technologies

  • WordPress
  • Google Analytics
  • Facebook
  • Instagram
  • YouTube

Rapture Games S.L.

Software Developer

03/2025 - 06/2025

Participated in the development of embedded software solutions, working with hardware integration, device communication, testing, and version-controlled collaborative projects.

Technologies

  • Arduino
  • C++
  • ROS

Rapture Games S.L.

Software Developer

04/2026 - 06/2026

Contributed to the development of modern software solutions, collaborating on application design, backend services, database integration, and web technologies.

Technologies

  • Flutter
  • Dart
  • Dart Frog
  • PostgreSQL
  • Docker
  • Open Journal Systems (OJS)

Learning

IES Gregorio Fernández

Advanced Diploma in Cross-Platform Application Development (DAM)

2024-2026

Centro Didactico

Intermediate Vocational Qualification in Microcomputer Systems and Networks

2022-2024

Languages

English

listening
B2
reading
B2
speaking
B1
writing
B2

Personal

Personal

Developed custom game modifications involving asset editing, texture processing, and 3D model adjustments.

Technologies

  • Game Modding
  • Texturing
  • 3D Modelling

Personal

Developed gameplay modifications in Lua, implementing custom content and extending existing game functionality.

Technologies

  • Lua
  • Game Modding
  • Scripting

Personal

Developed an automated input tool with screen analysis, configurable timing, coordinate variation, and safety mechanisms.

Technologies

  • Automation
  • Image Analysis

Personal

Developed a 2D RPG in Unity, implementing gameplay systems, user interfaces, enemies, inventory management, and interactive items.

Technologies

  • Unity
  • C#
  • Game Development
  • Gameplay Systems

Personal

Developed a real-time audio processing application in Rust capable of capturing microphone input, providing live audio monitoring, and applying configurable audio filters and effects.

Technologies

  • Rust
  • Audio Processing
  • DSP
  • Real-Time