RAPTURE GAMES

Carlos Vásquez

Carlos Vásquez

Software Developer

“Here's to the crazy ones. The misfits. The rebels. The troublemakers... Because the people who are crazy enough to think they can change the world are the ones who do.”

-Steve Jobs-

Rapture Games S.L

Software Developer

04/2026-Today

Development of the video game Pipal in Unreal Engine with C++. I migrated logic from Blueprints to native C++ and implemented new mechanics. I integrated JWT authentication and developed a system in Unreal to be controlled by an LLM through HTTP microservices. I also worked on post-processing visual effects and save/load systems. Spearheaded R&D for Generative AI pipelines: fine-tuning 2D image models for style consistency, researching open-source 3D generative tools (Hunyuan3D), and developing automated Blender remeshing workflows for high-poly AI 3D assets.

Technologies

  • Unreal Engine 5
  • C++
  • Python
  • REST APIs
  • AI Fine-Tuning
  • Blender
  • Generative AI

Rapture Games S.L

Unreal Engine 5 Developer (Intern)

03/2025-06/2025

During my internship, I worked on the development of a project using Unreal Engine focused on orbital physics simulation. I implemented the balance between centrifugal and centripetal forces, as well as the use of propellant to enable orbital transfers. Additionally, I created custom shaders and 3D models, integrating them into the simulation environment.

Technologies

  • Unreal Engine
  • C++
  • Blender

New Technologies Technical Support

IT Support (Intern)

03/2024-06/2024

Full tech inventory restoration. Developed VBA scripts for equipment identification and registration to optimize data collection and organization. Collaborated on administrative and technical support tasks related to IT asset management.

Technologies

  • VBA
  • Hardware Repair
  • Asset Management

Self-taught Web Developer

Freelance Software Developer

07/2025-02/2026

Delivered freelance web development services, which allowed me to strengthen my skills in microservices architecture and continuous integration systems, working with languages such as TypeScript and Rust, primarily alongside frameworks like Astro and TailwindCSS.

Electrónica Parquesol

Electronics Repair Technician

03/2022-06/2022

Diagnosed and repaired faults in televisions and computer equipment, including component-level replacement, soldering, and motherboard calibration.

Learning

Universidad Internacional de La Rioja (UNIR)

Bachelor's Degree in Computer Engineering

2026-Present

IES Gregorio Fernández

Advanced Diploma in Cross-Platform Application Development (DAM)

2024-2026

IES Gregorio Fernández

Intermediate Vocational Qualification in Microcomputer Systems and Networks

2022-2024

IES Julián Marías

Basic Professional Degree in Electricity and Electronics

2020-2022

Languages

English

listening
B1
reading
B1
speaking
A2
writing
A2

Russian

listening
A1
reading
A1
speaking
A1
writing
A1

https://github.com/karlosvas/ferrum

12-2025

A real-time 3D rendering engine built in Rust, designed for educational and real-world applications. Features hardware sensor integration via Raspberry Pi, physics simulation, and interactive visualizations — demonstrated through a living plant environment driven by live telemetry data.

Technologies

  • Rust
  • 3D Engine
  • Real-Time Rendering
  • PBR
  • Shaders
  • Raspberry Pi
  • Embedded

https://github.com/karlosvas/tsl2591-rs

04-2026

Platform-agnostic Rust driver for the TSL2591 high dynamic range digital light sensor.

Technologies

  • Rust
  • Embedded
  • Device Drivers
  • Sensors

https://github.com/karlosvas/amanahacademia

08-2025

Spanish Academy, with social media, dashboard, newsletter, emails, payments, and bookings. Backend in Rust (Axum), Frontend in Astro (TypeScript).

Technologies

  • Rust
  • Axum
  • Astro
  • TypeScript

https://github.com/karlosvas/olimpiadas-informaticas

10-2023

Online classes from UCM (Complutense University of Madrid) on competitive programming, with C++ and Java exercises.

Technologies

  • C++
  • Java
  • Algorithms
  • Competitive Programming

https://github.com/karlosvas/thefluentspanishhouse

07-2024

English Academy, with social media, blog, dynamic content, emails, private class subscription and newsletter. Built with React Frontend and NodeJS Backend both in TypeScript.

Technologies

  • React
  • Node.js
  • TypeScript

https://github.com/karlosvas/bytes-colaborativos

02-2025

Java projects. With SpringBoot, Spring Security, JWT, documentation with Swagger and Javadoc, Kafka queues, etc., proposed by the BytesColaborativos community.

Technologies

  • Java
  • Spring Boot
  • Spring Security
  • JWT
  • Swagger
  • Kafka
  • REST APIs

https://github.com/karlosvas/JetBrains-Youth-Coding-Club

11-2024

Codeforces classes and contests with live discussions in English, led by Pavel Mavrin (pashka): 2004 ICPC world champion, 2002 IOI silver medalist, and JetBrains Academy instructor.

Technologies

  • C++
  • Algorithms
  • Competitive Programming